S31

Tjernov — The Drowned Land

Tjernov — The Drowned Land. A flooded Soviet archipelago under a grey sky; a survivor overlooks the drowned city.

Concept art — work in progress, not final

Early development. Tjernov — our second server — is in active development; no release date yet. Follow our Discord for progress, previews and the launch reveal. All artwork on this page is concept art and may change before release.

The Drowned Land

Tjernov was a fog-bound archipelago in the cold northern sea — a place that only ever appeared on classified maps. In the Soviet era it was sealed off as a closed zone: a garrison watched the sea, a bunker kept a secret, and a grey worker's city rose on the riverbank to feed the gas works that ran it all.

Then the ground moved. Decades of extraction at Razlom had woken the fault beneath the islands. One great quake — the survivors just call it the Razlom — dropped the low coast beneath the waves, and the sea poured into everything that had sunk. The land broke apart into islands; the old heart of the zone drowned and never came back. The infection arrived later, over a land that was already a ruin.

The sea took it back.

The map

Classified-style concept map of Tjernov showing the archipelago, the nine key locations, the tier legend and a scale bar.
Concept map · zones, tiers & key locations · work-in-progress, not final
Concept scenes from Tjernov: the drowned city, the Razlom gas works, Garnizon Sever, Objekt Zima and the southern fishing coast.
Concept art · work-in-progress, not final

The zones

From the southern spawn coast up to the endgame north — the further you go, the closer you get to what the zone was built to hide.

Spawnkust & Zuidwal

low

the fishing coast

low · spawn · fishing villages

The oldest, highest ground in Tjernov — too unimportant to guard, which is why people survived. Where every survivor washes up.

Evacuation notice, Zuidwal slip: “One bag. Do not return for property.” The boats came twice. After that, the hour came and went.

Tjernograd

mid

the Black City

mid · city · PvP hub

The grey worker's city. The river Tjerna splits it — two bridges, two chokepoints. The Hoogbouw owns the sightlines over the central Ploshchad, where the loot draws everyone in. Weapons and medicine sit on opposite sides on purpose.

Party slogan across the Hoogbouw: “THE ZONE PROVIDES. THE ZONE REMEMBERS.” Scratched below: the zone forgot us first.

Polosa

mid

the Strip

mid · airfield · vehicles

A small military dispersal airstrip set hard against the water. Half its cracked tarmac runs straight into the sea now — the zone's vehicle and rotor hub.

Final flight-log line: “All airframes grounded, water on the threshold. Holding for orders.” The orders never came.

Mayak

mid

the Beacon

mid · comms · overwatch

A relay station on a coastal ridge — commanding sightlines, hard to take. Its transmitter never went dark.

Looping transmission: “...семь, девять, два... Tjernov is listening... seven, nine, two...” No one knows who it was meant for.

Mertvovodsk

mid/high

the Drowned City — “dead water”

mid/high · boat · underwater

The old heart of the zone and its lowest ground. It dropped beneath the waterline in a single morning and never surfaced. Reached only by boat — and by holding your breath. The deep rooms still hold the best of what's left.

A fisherman's joke about a still, fishless channel. After the Razlom, no one laughed.

Razlom

mid/high

the Rupture

mid/high · industry · gas

The gas and pumping complex that kept Tjernov running — and the place where it all went wrong. Heavy industrial loot over ground that still isn't finished settling.

Last seismic-log entry: “Event 0500h, magnitude exceeds scale. Recommend full halt and evac—” The sentence is not finished.

Garnizon Sever

endgame

Northern Garrison

endgame · island fortress

The island fort guarding the seaward approach. One obvious way in — the jetty — and that is the trap. The parade ground lies open under the watchtowers; the Arsenal sits deepest of all, past the killing floor.

Standing orders, gatehouse: “The parade ground is a free-fire zone after dark. There is no second warning.”

Objekt Zima

endgame

Object Winter

endgame · bunker

The northernmost, coldest point: a sealed underground facility known only by a codename. The blast doors are still shut. What waits behind the inner doors is not written down anywhere.

Recovered manifest: “...transfer of ███████ to deep storage complete. Site reclassified ZIMA...” Everything that mattered is blacked out.

How big?

Tjernov is planned at roughly 10 × 10 km (~100 km²) — a dense, self-contained archipelago built for island-hopping, naval travel and close, high-stakes fights.

Tjernov~100 km²
Chernarus (live)225 km²

Development roadmap

Milestones for Tjernov will appear here as development progresses. Follow our Discord for updates.

Tjernov is an original, custom-built world for Sector 31. Concept art shown here is work-in-progress.